=thayCVB - Magic City
If you enjoy unusual stories and characters, you should definitely take a look at Magic City! Those of you that enjoy amusement parks and festivals will definitely enjoy this gem!
1. What inspired you to create Magic City?
In January 2002 (or so I remember), there was a park that came here to Caracas, named “Ciudad Mágica” (Magic City); the park was so big (more than 60 rides, which is A LOT considering that most of the amusement parks here at Caracas barely include 5 or 6 rides) and I was delighted, you know, as a kid in Christmas night.
After the trip there, I decided I had to do something with all the thrills I got after being there and having so much fun. That’s what inspired me to create Magic City: to remember all the fun and good times an amusement park can bring you.
2. You mentioned creatures from another dimension. Can you give us a brief description of some of them?
It’s a little bit hard (and vast) to explain, but I will do my best. Please bear with me.
The creatures that inhabit the Magic City park are called “humanoids” that came from a world named “Land of Magical Amusement Rides” after a massive disaster (known among humanoids as the “Dimensional Cataclysm”) dragged them to Earth.
Humanoids are creatures with the ability to transform themselves into huge amusement rides (therefore, they have a “humanoid” form, and a “ride” form) and they come in different races, shapes and sizes. When someone refers to a humanoid by his/her race, they say, for example “he’s/she’s a humanoid hammer/spinning disk/tower (or free fall tower)/rollercoaster/etc”.
In real life, amusement rides come in a vast catalogue of shapes, colours and sizes. That’s why I decided to create “humanoid races” after naming and classifying real amusement rides. Some of the races’ names are created by observing shapes, such in the case of “humanoid hammers” (resembling to a hammer in their ride shape), or “humanoid spinning disks” (resembling to a disk in their ride shape). Other names for humanoid races are taken from common names people give them, such in the case of topspins, rollercoasters or free fall towers, which are referred like that by others. Among humanoids, they can recognise one of their kind (or another from a different race) by their smell and the replica. On Earth this is very important when they meet on parks or another place: they can recognise among themselves and not mistake them with human beings.
Each humanoid have a “replica” which is a part of their body that resembles to their ride shape that allows them to “transform” into rides. Depending on the humanoid’s race, the “replica” will be on a different body part. For example, in case of humanoid hammers, the replica is located on their feet and their head; unlike humanoid spinning disks that have their replicas either on their back, waist, head or neck. Replicas are very important because thanks to them humanoids can acquire their well-known ride shape.
The “ride form” is basically a defence method. A humanoid can transform into a ride by flowing and concentrating energy into their replica, thus acquiring the ride shape. That is how most humanoids defend themselves from other races that are their natural enemies. For example, a small, vulnerable humanoid spinning disk could defend himself from a hostile humanoid tower. However, in Earth, humanoids use their ride shape to amuse people and work in parks that accept to shelter them.
Physically, they look like humans, except for a few differences (besides of their outfits and replicas); first off, their skin colour: from neck down to feet, is shiny and dark, almost black, and the texture is somewhat between human flesh and latex. It is soft to touch and has no hair at all. However, their faces’ colours DO look like humans: could be white, tanned, pale or very dark brown in some cases. Yet their faces have something very particular: they have natural eyeshadows. Female humanoids have natural lip colour besides of eyeshadows, which distinguishes them from their male counterparts.
3. Why is FootLoose your favourite character?
Mostly because of a very personal reason: in real life, it was the first “hammer ride” I rode when I was younger (maybe 19-21, or so I remember). It scared the hell out of me, but after the “third round”, all was fine, and I ended up so delighted and thrilled by this new experience. That’s why I decided to “humanise” the FootLoose ride; thus, creating my very first Magic City OC.
4. What made you decide to make the characters based off amusement rides?
Because I ADORE amusement parks. Since I was a child, I went to amusement parks, and after having so much fun, I drew them awkwardly with eyes and mouth, speaking to its riders. Maybe those were my first attempts to humanise rides, now that I remember.
After being in Magic City park I’ve decided to immortalise that experience by humanising many of the rides I tried there. First FootLoose, then others came too. I searched on the web, collected photos, videos and studied them in order to humanise the rides.
Humanising an amusement ride is a very fun thing to do. You watch videos, photos, study their movements and wonder things like “and how would this part of the ride fit in his “human” shape?” or maybe “how this ride would move if it were human?”; I know it sounds crazy, but that is how I’ve created these peculiar characters.
5. Are there any antagonists in your series? If so, what are their goals?
Yes, there are, but not such things as the “total villains” as in classic comics or cartoon series. There is no such thing as the “sole villain that we must defeat”. No. The antagonists here are mostly what we know as anti-heroes.
The first one is a young and troublesome humanoid free fall tower named MegaDrop, who holds a grudge towards another humanoid, DropZone because of a very, very bad thing in the past. During Magic City’s first season, MegaDrop plotted and had his revenge upon DropZone. However, later on unexpected consequences from his revenge befell upon him.
Another “antagonist” that appeared (also in the first season) is another humanoid free fall tower named GiantDrop, who landed on Earth during Hitler’s times. After hiding for many decades since Hitler’s fall, he ended up in Magic City park. GiantDrop used to spend most of the time looking for “preys” to abuse and make them his slaves, partly because of his dominant instinct and partly because of the hard life he had. Of course, that brought a lot of problems not only for humanoids but also for the park’s staff as well. In the end, due to some special circumstances, GiantDrop had to change a bit his evil ways, but… you know, it looks like some bad habits never disappear at all.
Both MegaDrop and GiantDrop are “antagonists” in the sense that they create most of the troubles in the series, but after some circumstances that befall upon them, the reader may wonder if they are not that “evil” after all.
6.What advice would you give to artists that want to start their own series?
People, use your imagination and a lot of planning. Creating your own series is tough work, so be prepared to organise your material. Collect a lot of ideas and try putting them together to see if they work.
Moreover, take your time when creating and designing your characters. I know it’s important to make them appealing and original, but on the other hand, people will pay a lot more attention to how they act and behave, so make their personalities credible, something that may make people think “wow, he could be just like me” or “he just like some friend of mine”, or even better “I think it’s a logic thing he/she feels X thing”. I know it’s fun to create the classic “good guys” and the “bad guys” sides, but in the end it’s just plain boring because in the end, you get nothing else beyond being the good or the bad guy. Besides, in real life, there is no such thing as villains and heroes, as there is no black and white. We’re all grey. Some dark, really dark, and others light and lighter. But we are not entirely black or white.
My personal motto is “fantastic outside, realistic inside”. Even if they are fantasy characters, like aliens, vampires, demons or whatever, their personality will be a lot more interesting if you make it realistic and logic. Personally, I prefer people identifying themselves to some extent with my characters rather than just thinking “oh well, I wish there would be people like him/her, but they don’t exist”.
And most important: don’t be afraid to share! There will be always people interested on what you do. Whilst it’s important to create your series because of your OWN pleasure and nothing else, if you feel like you want to share what you do, then please do! Sometimes, your fans work as a great source of inspiration too.
So… good luck to those who are planning to create or are currently working on their own series!
Check out the interview schedule here! Our next interview will be with =Jabnormalities on June 14th!